![]() ![]() The Wheel of Life is one of the best coaching tools out there that allows a coach to assess their client in a meaningful manner. Curious about the life balance wheel and want to know more about this coaching assessment? We’ll explain all about it, how you can use it and how it can help you enjoy your life without compromises. Visualizing the Wheel of Life with a coach can help you focus on key areas that are out of balance on the wheel of life so you can make improvements where necessary. ![]() It is extremely easy to use and can help one live one life to the fullest by quickly visualizing key areas in life that are out of balance. The Wheel of Life is one of the most recognized coaching tool. The final value will be CP thickness * Thickness. It is possible to control the thickness of the emission per control point. To see the effect we recommend activating the "Helper" option. It is also possible to change direction with the viewport gizmo. By entering a positive degree value this emission direction can be changed. The parameter is connected to Cinema 4D's scale settings.Įvery control point has an arrow, indicating the fluid's emission direction in "Axis" and "Tube" mode.The adjusted is value will be multiplied with the global "Speed" value under "Emission".0 stops the creation of particles at this control circle.When the emitter is in "Axis" or "Tube" mode it is possible to define different emission speed values for every control point separately: The control point is moved to the spline's end.ĭetermines the fluid stream's thickness when Emission > Creation is set to "Tube" or "Edge". The control point is moved to the spline's midpoint. The control point is moved to the spline's start. OffsetĬontrol circle's position on the spline with this value, e.g. Spline control circles nodes are used to control the particle emission from the spline.ĭetermines in which segment of the spline you want to place this control circle (only use for spline with more than one segment). "Speed" or "Rotation", the gizmo will be updated accordingly. If you change the emitter's parameter, e.g. When enabled the direction and strength of emission is displayed in the viewport. Remove al existing control circles and create a new ones with default values. Reset all the existing control circles nodes attached to the spline emitter to default values. When enabled, Dyverso tries to avoid the creation of particles in areas where particles already exist. Here, you control the thickness of the particle stream emitted from the spline's axis – this is also possible on a per-control-point basis (see "Thickness" below under "Control"). This parameter is only available with "Creation" set to "Axis". This parameter accepts all values between 0 and 50. To avoid regular emission, it is possible to randomly displace the particles at creation time. A value of 0.0 stops the emission of particles. The number of emitted particles also depends on the fluid's “Resolution” settings. Faster particles act with stronger forces on other particles or objects. Higher values will generate more particles per frame. Here the particles' initial speed is defined. The first point's circle represents the area of emission. The particles are created at the first control point and moved along the spline through customizable forces. As with "Axis", emission direction is indicated through small arrows. The fluid tube's thickness is defined through the circles at each control circle. "Tube" The particles are created along the spline's path.This direction can be changed with "Rotation" (see "Control" below). Emission direction is indicated in the viewport through small arrows at the spline's control circles. The particles are created along the spline's path similar to a curtain. Spline Objectĭrag the spline object to this slot and convert it into an emitter. Bear in mind that type changes will change the emitter's and fluid's behaviour completely. The following parameters and the viewport representation will be updated according to your selection. Toggle the emitter type with this drop-down menu. To learn more about how to link RealFlow scene elements and make them interact take a look at the → " Manual Linking" page with examples. To link the emitter to a "Fluid" drag the appropriate "Fluid" node(s) to this field. For descriptions of these parameters follow the links. Furthermore you have direct access to the selected "Scene" tree's → " Solver", → " Cache", and → " Display" tabs.To link the emitter to a different scene tree dragging the appropriate "Scene" node to this field.In RealFlow | Cinema 4D it is possible to use multiple "Scene" trees in the same project: ![]()
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